This project was created for the module Games Programming 2 at Goldsmiths University of London for the year 2023/24.

Description

The task was to create emergent behaviour or a simulation. I decided to create a small simulation which depicts an office. The workers take their decisions based on their stats and priorities and path to the task and perform them, which in turn changes their stats. If enough money is produced new workers are hired and the company performance improves!

Known Issues:

The pathing often leads to workers pathing to the same position and therefor never arriving at their station and never re-evaluating their stats.

Leave a comment

Log in with itch.io to leave a comment.