Procedural Generation Demo - Dungeon
Procedural Dungeon Generation Demonstration
This project is a demonstration of a procedural generated level using Kenney's Dungeon Set. This is a submission for the Course Games Programming 2 for my MSc Computer Games Programming.
Engine: Unity
Assets: Kenney's Mini Dungeon Set
Techniques Used:
- Random Walkers
- Marching Cube Algorithm
- Place and Test
Status | Released |
Platforms | HTML5 |
Author | Schokolasbotter |
Made with | Unity |